Author: Admin

Jump Point Search

A* + Jump point search implementation in C++ later used as an .dll “Plugin” in Unity3D to illustrate the path. It was recorded on the map ‘maze512-1-8.map’ from http://www.movingai.com/benchmarks/. The path is found when the white/blue path appear and is traversed with the red marker.

God rays

This implementation is mostly based of Kenny Mitchell’s Chapter, “Volumetric Light Scattering as a Post-Process“, in GPU Gems 3, which is available free on Nvidia’s website. It is implemented in my own Renderer application with C++ using OpenGL and SDL2. High level overview The implementation is a two step process which involves creating a silhouette image and applying radial blur to…

SKULD

Skuld is a game made by me and Marcus Svensson during the game jam BossJam3 in 2015. The game jam lasted for 40 hours and the theme was “En svensk tiger” (which is swedish and can be interpreted as both “A Swedish tiger” and “A Swede keeps quiet”). The game is developed in Unity3D 5. My main contribution to the…

Neanderfall

Neanderfall is a board cross platform game where you are trying to reach the goal by going through a number of checkpoints. You make your moves by playing cards. The game is set during the Stone Age, where each player is controlling their own caveman. The players must, with a mix of luck and skill,…

GPGPU based ray tracer

In this project I built a GPGPU based ray tracer using OpenGL 4.4 and compute shaders. The ray tracing consist of a 3 step pipeline. Ray creation stage – Creates the rays from the cameras look, up and right vectors. Intersection stage – Checks the rays collision against the meshes’ octree and traverses to the leaf node consisting of…

Chaotic breakout

A simple breakout game, made for Linux and Windows, using OpenGL and DirectX.Coded in C++ using Visual Studio and Code::Blocks. Team members:Anders Krüger (me)Jens StjernkvistJohan LindgrenNiklas NermanssonMarcus SvenssonJohannes Eriksson Wallin

Whaleout

WhaleOut is an ancestor of BreakOut-like games. Mocked by a grammatical and political incorrect whale, the player is being led through several exciting levels, each one introducing a new gameplay mechanic. Will you manage to end the whale’s malicious oppression? This game was created by me and Marcus Svensson during Boss Jam 2014. It was the first…

Tidstomten

Tidstomten (translates into something like The Gnome of Time) is a game made for a course I took in 2013 at Blekinge Institute of Technology called Small Game Project. It ran for ten weeks at half-speed and the objective was simply to form a group, come up with a small scale game idea and then…