A* + Jump point search implementation in C++ later used…
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This implementation is mostly based of Kenny Mitchell’s Chapter, “Volumetric Light Scattering…
Skuld is a game made by me and Marcus Svensson during…
Neanderfall is a board cross platform game where you are…
A multiplayer game idea that turned into a solo survival…
In this project I built a GPGPU based ray tracer using OpenGL…
A simple breakout game, made for Linux and Windows, using…
WhaleOut is an ancestor of BreakOut-like games. Mocked by a…
Tidstomten (translates into something like The Gnome of Time) is…
This was my first experience in XNA C#, and the first…